This script simply randomizes actors parameter gains on level up.
use notetags to set an actor’s/class’s individual parameter gains.
use script calls to change them during gameplay.
set the default gains in the customisation.
You can also set enemies to have random params(params change each encounter).
plug and play ^_^
if anyone doesnt know what a “param” is… “shakes head in disapproval”
10 thoughts on “Random param gains on lv up”
When used with Yanfly’s Class system, it prevents the Subclass’ stats from being added to the actor. Is it possible to make this compatible with the class system?
i will have a look at the class script and see why its causing incompatabilities and get back to you 🙂
ok so i had a look at it, the only one thing i can think of causing any kind of incompatibility isin the param_base method.
You Should** be able to make the scripts compatible by placing yanflys below mine.
Placing it above Yanfly’s Class script works! Thanks!
lol no problem, all i done was look at YF’s script :p
So I’m using this along with YF’s class script as well. None of my classes are subclasses though. When I change a character’s class, the old class’ stat growths remain instead of the character gaining the new growths. I feel like this can be solved with a script call, but I’ve no idea how to do that or fix it any other way. Any ideas (assuming you still check this haha)?
That is not possible with this script.
the reason is simple. It ADDs the stat points onto the char permanently. Therefore, regardless of your class choice, the param value would be the same. Unless of course, your classes had some kind of param rate modifier.
Either way, I would recommend that you look into some of my $D13x scripts. They offer much more flexibility over all your stats 🙂
Hi, I’m using Yanfly’s Class System too. I think this a great script and I’d really love to use it in my project.. Problem is, every time you change classes, it gives that growth to the character, again! For example, if you’re a level 10 mage, and a level 1 warrior, every time you switch from warrior to mage, you gain 10 levels worth of growth.
Any fix or tip?
Thank you 🙂
The only thing I can think of is that somewhere in yanflys script he will be calling the ‘level_up’ method whenever you change to a class of a different level. Perhaps changing that slightly to not call the level_up method and instead, increase the level variable.
That might work :p
Hi. I’m having an issue with this script in conjunction with Yanfly’s Victory Aftermath script: https://yanflychannel.wordpress.com/rmvxa/battle-scripts/victory-aftermath/
Upon level up, the Victory Aftermath does not reflect the random stat gains. The actors still get the random stat gains though, you can see that when you check the status screen after battle. Is there a way to get Victory Aftermath to also show the random stat gains?