So as you may have noticed i have started writing some pokemon scripts, thanks to a discussion between me and Hyde. These scripts are in the “testing” phase and by that i mean im a busy mother fucker ! soif you find any sort of problem or glitch or bug or whatever, let me know asap soi can fix them, as i have a shit load of work to do regarding pokemon systems.

I currently have the capture system working pretty well, ijust have to sort out the capture calculations to replicate pokemon.

The Evolution system is also pretty far along, im just tidying it up and such like shit,

so thats good news ^_^

I will also make a small demo soon enough…


See i have been busy ^_^


28 responses

  1. Tamsynn

    will these scripts be standalone so that they can be used in a normal project with out making a pokemon related game (capture pets who enter battle alongside the hero as a part of the main party and then the pet can evolve)?

    November 7, 2012 at 23:37

  2. i am trying to make them as “stanalone” as possible, however some will require maybe another script or so, for example both capturing and evolving “pokemon” (actors) clones actor data, and will therefor require a small script that clones actor data and saves it :p i will make them as standalone as i can though 😀 and if one isnt compatible with another script iwould welcome compatibility requests 😀

    November 7, 2012 at 23:45

  3. Tamsynn

    thats kool really would like a capture system for my game so good luck

    November 8, 2012 at 19:09

  4. the capturesystem works as it is, but you can only notetag items/skills with and it will make capture sucess 50% i want it running through a pokemon calculation as well :p

    November 9, 2012 at 13:47

  5. Tamsynn

    can each item/skill have a dfferent capture rate

    November 9, 2012 at 19:49

  6. yes but its just a percentage, i want it to capture based on a great formula, the one from pokemon lol

    November 9, 2012 at 20:04

  7. Tamsynn

    thats good by time ur finished u’ll have a fully fledged pokemon game engne

    November 9, 2012 at 20:15

  8. Well i would idealy like it if others contributed to a pokemon rpg maker “kit” that can be built upon to completely replicate the most modern pokemon games ( minus the 3d aspect) ^_^

    its hard tofind graphics and things to fit the engine so its very time consuming having to troll the web and then convert them into rpg maker size

    November 9, 2012 at 21:15

  9. Tamsynn

    that makes sence i possibly able to help a bit with graphics but the coding i have no chance in helping with unfortuately

    November 9, 2012 at 23:24

  10. lol thats fine, if you have any pokemon related graphics that you want to share send them to me in a pm or a post on the page somewhere, mostly things like walking graphics for pokemon that have been converted to fit into vx ace and things of that nature .

    November 10, 2012 at 00:20

  11. Tamsynn

    yh sure i’ll see wot i can dig up on my laptop wen i get it back

    November 10, 2012 at 00:28

  12. ^_^

    November 10, 2012 at 00:58

  13. Tamsynn

    just so i know which images are you ideally looking for or is it any from maps to characters?

    November 10, 2012 at 12:53

  14. pretty much anything that looks “pokemon-y” that vx ace doesnt have from tilesets to overworld pokemon sprites, the spriters recource is a great source of sprites they just arent vx ace compatible , so need converted :p

    November 10, 2012 at 13:08

  15. Tamsynn

    That’s fine I think I can convert the majorityt of the tiles and sprites I have

    I’ll struggle with auto tiles though

    November 10, 2012 at 13:17

  16. One of the reasons my progress is soslow is because of all the images and things ive had to convert (in my test project i have bulbasaur – blastoise overworld sprites and the title has an epic jumping pichu) il be reeasing the ” demo ” once i finish the capture and evolve scripts 😀

    November 10, 2012 at 13:27

    • Tamsynn

      Well I’ve finally got my laptop back so I’ll digg through my archive and see what I can do

      November 17, 2012 at 12:07

  17. happy hunting ^_^

    November 17, 2012 at 12:37

    • Tamsynn

      Thank you
      Found the pokemon walking sprites that I have (pretty much all pokemon except for those found in b&w2

      November 17, 2012 at 17:01

  18. Tammsynn

    hey here are the walking sprites

    November 17, 2012 at 20:02

  19. Tammsynn

    also found this site that has all the animated sprites inc the b&w2

    November 18, 2012 at 00:14

  20. cant access the mediafire site on this computer but il check it when i get home, also thanks for the contributions ^_^

    Also thespritersrecourse has MILLIONS of pokemon sprites (animated and fixed).
    thats where ive been going 😀

    November 19, 2012 at 12:05

  21. Tamsynn

    Thx for the link will check it out wen I’m home
    Will you be adding gif support?

    November 19, 2012 at 12:47

  22. i do not know, because i dont have a clue where to begin with gif image support but it is something i would definetly want to add ! as it stands if you have a 13 slide long image it can act like a gif, but it takes ages to transfer gif images into that format 😀

    November 19, 2012 at 19:58

  23. i just tryed to download the file u linked with the sprites… my computer stops and deletes it everytime saying it has spyware and viruses inside it:o

    November 19, 2012 at 20:49

    • Tamsynn

      Oh very odd will need to think of another way

      November 19, 2012 at 20:51

  24. dropbox works fine for me, but a few people have mentioned that it has viruses sometimes 😦

    November 19, 2012 at 21:03

  25. Tamsynn

    ok here are the overworld sprites (and some custom pokémon battlers i was making

    December 23, 2012 at 14:36

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