Pokemon Capture

This script lets you capture enemies, simply place the notetag into the enemy notebox to determine which actor is gained when this enemy is captured. you can also set the  items/skills capture rate with notetags… works like pokemon ^_^

PLEASE NOTE

THIS IS A BETA TEST VERSION OF THIS SCRIPT, THIS ONE IS STANDALONE, THE OFFICIAL ONE WILL NOT BE !!

IF ANY BUGS ARE FOUND PLEASE REPORT THEM IMMEDIATELY !!

SCRIPT LINK

DEMO LINK

If you want your save files to remember the actors you have captured you will need this… [THIS]

NEW VERSION REQUIRES DEKITA POKEMON CORE

LINK

12 thoughts on “Pokemon Capture

  1. Dekita-RPG says:

    ok redownload it, it was a problem in the updated enemy natures and iv script that wasnt showing up enemies level for some reason, the exact same script works fine in my main project though so im gonna have to figure it out a bit more, i mustve defiend it somewhere else in my project :p ty for the report!

  2. Dekita-RPG says:

    sorry, but that has to be the most vague thing ive ever read… are you asking me to make a monster sho0p script so you can buy a monster from a shop ? dont really see what the point in buying monsters is… you could EASILY use yanflys common event shop and sell monsters using that…

  3. johnseed says:

    hello
    I am very interest to capture the script, but I would use the skills in place of Pokeballs, I have not managed to do with fonctioner skills, could you help me?

  4. Dekita-RPG says:

    im sorry, i have not implemented the ability to use skills instead of items. i will see if there is an easy way for me to do it, but its really not something i have major concerns about. im sure there is also other “capture” type scripts out there that you can use skills and items, it just wouldnt have the same mechanics behind it, e.g using hp amounts and states against the capture rate

  5. MarroScifo says:

    Hey there, I managed to get the scripts I wanted from your page here.

    I installed Capture 1.1 and now I’m having a slight problem with the script I keep getting an error saying that there’s no method.

    I read the part of the script where it says I have the error and it’s right on line
    398 create_pokeball_sprite(target)

    I was curious if I have to put in the entry somewhere where it would use an icon as the default sprite for when I’m in battle or something like that.

    1. Dekita-RPG says:

      hmm, i know why that would’ve happened.
      its because the script is trying to the pokeball, which is another script i wrote ( not released )
      i was sure i took all that code out for the release of this script.
      evidently not…
      il look into that when i get some time.
      thanks for letting me know 🙂

  6. MarroScifo says:

    No problem, I thought it was kind of odd that the script was telling me to do something I couldn’t find out how to do when reading the script. Especially since most of your scripts have been pretty straight forward and have been able to figure it out before.

  7. HenryT says:

    I’ve been struggled to fix it because it said Script ‘Game_Party’ line 313: NoMethodError occurred. undefined method ‘[ ]’ for #

    So, can you tell me what or i have to do or what it is mean?

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