this script allows for each map to have upto 3 seperate fogs(parallaxes) on display.
Please note im no graphic artist, therefor you wil have to get your own fogs to use :p
this script allows for each map to have upto 3 seperate fogs(parallaxes) on display.
Please note im no graphic artist, therefor you wil have to get your own fogs to use :p
i have a question, how can i disabled the fog effect on other maps.. because all of my maps have fogs..
as long as you dont give a map the notetag for fog then it should not have any fog.
I’m having a problem when I set fogs to not appear in battle. I get an error at line 321 of spriteset_battle undefined method ‘update’
i have no idea why thats happening as the update method is not even called unless you have set it to show in battle.
also, line 321 should be ” @fog_a_y += @fog_a_sy / 128.0 if @fog_a_loop_y ”
which also is not calling any kind of update method.
are you using any scripts that may be conflicting with this one ? if yes, move the position of my script above / below untill it works as there really shouldnt be any faults.
let me know how that goes 🙂
Actually, i get the error in the spriteset_battle script, not yours. I also tried put the script in a fresh project, but its still the same error. Also, i get it only if i set the fog to not appear in battle and i have a fog running in the map.
Line 321 of spriteset_battle is this one: @back1_sprite.update