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# ☆ Introduction
#——————————————————————————-
# This Script ‘fixes’ actor statistics, ie. params / xparams / sparams
# and allows the stats to be increased/decreased by a steady value rather
# than a percentage of the current value as it offers more control and
# flexibility, also I prefer it this way.
# It also adds min and max limits for x/s-params and gives control over these
# new limitations, as well as the standard params.
#
# You are allowed the use of some new ways to control these stats
# using actors/classes/enemies/weapons/armors/states/skills notetags
# and some script calls.
# e.g
# an actor knowing a certain skill can controls statistics (using notetags).
# you can use script calls to decrease/increase/multiply/divide x/s-params.
#
# Note :
# x/s-Params still work with percentage values, ie 0.01 is 1%, 1.0 is 100%
#
# This Script also overwrites the default level up/down method to be a little
# more flexible.
# It does the same to the learn skill and initialize skill methods.
# And also acts as a base for some other actor related scripts of mine.
#
# in short : this is a limiter / limit-breaker script with bonuses :p
Recommended to use with the $D13x Core script (not required though)
So what I’m getting from this is, now I can finally have moves that have “high chance of critical hit” like in pokemon, because I can have a still with a note tag [cri: 0.25] meaning that skill will have a 25 % higher chance of dealing a critical hit?
If so, then this is amazing.
Hm, never mind. It seems that the critical hit boost works for every skill. These were meant to be passive skills. That’s okay, I can still work with that.
I know I’ve asked for a lot but I have one question left Dekita. Could I create a passive skill where a normal param, not an x or s param, can be increase by a percentage. For example, a passive skill that would increase Attack by 10% Or 1% For each level of the skill.
nah, not by a percentage I am afraid sorry.
Equipment does not update the stats change. How do I fix this?
I assume you mean fro the default parameter values in the database? Simply use the provided notetags to give param values instead of the database settings 🙂