$D13x Weapon DMG Range

# ☆ Introduction
# This script allows for weapons to have a variance, very similar to the
# variance used in skills/items.
# The main difference being, its for weapons, not items/skills.
# eg.
# axe    = high variance, this would make some hits very high and some very low.
# hammer = low variance, this means the damage is more steady.
# in short, using this script means different weapon types actually have
#   different damage ranges…
# you can have different variances for physical/magical/certain hits
Recommended to use with $D13x Core script (not required)

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