Script News


I wrote a skill levels / exp script, very simple. gain 1 exp per use of the skill.

skill levels when reaches required uses, damage variance depending on level.

Any ideas for features or improvements before i release it ?


3 responses

  1. Tamsynn

    maybe allow people to increase exp gained depending on class, equipment or enemy used on (possible also other skills in the characters list)

    March 19, 2013 at 19:47

  2. Nosleinad

    I don’t know if it’s already implemented, but a meter or x/y (x=current level / y=next lv) indicator would be nice. Also an option to transform an skill into another one at a set skill lv.

    March 20, 2013 at 03:34

  3. @ Tamsynn
    i have included a few various ways to gain exp, try out the script and let me know what you think. I will see what i can do about having exp gained per enemy ect..

    @ Nosleinad
    Exp : 25/245 < is visible through the skill screen i done, only the level is visible with the skill levels script, both are available (released today)
    il think about the skill transform thing. Probably will add that as it seems like a decent idea :p

    Any opinions on the scripts so far ?

    March 20, 2013 at 14:49

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s