$D13x – Skill Scene

# ☆ Introduction
# This script overwrites the default skill screen for a more informative one.
# Plug-N-Play.
# Requires $D13x Core Script v 1.1+


in the screenshots i have 350/300 HP . This is not a fault of this script, i did (at the time of the screenshot) have 350/300 HP (dont ask :p)

Script Link

Requires $D13x Core << LiNK


23 responses

  1. can u tell ma what to do in this situation?:

    May 18, 2013 at 22:10

  2. can u tell me what to do in this situation?:

    May 18, 2013 at 22:11

  3. hi dekita! great scripts you have :p
    everything is smoth except the skill menu, I have this weird bug:

    It’s not a compatibility problem because it happens even without my other scripts. I wonder if I’m doing something wrong..

    June 4, 2013 at 19:16

    • thats a strange one, it definitely should not happen and is probably a small bug, i will look into that when i get some time (probably the weekend)

      June 5, 2013 at 10:52

      • Tiago Mercês

        Hello, I’m also with this same problem. How should I proceed?

        January 16, 2014 at 01:10

    • Tiago Mercês

      Essa é uma boa pergunta.

      January 16, 2014 at 01:08

  4. Hey Dekita,

    Can you help me out with this little bug? All the windows seem to be displaced.
    What can I do to fix this? My game’s running in 640×480.

    All your other scenes are running perfectly, just the skill scene does this weird thing.

    June 23, 2013 at 12:32

    • hmm, i have no idea right now what that could be, but i will test with a 480 height later tonight and see whats up , thanks for reporting that 🙂

      June 24, 2013 at 12:56

      • Antony

        hi! there’s a minor visual bug with the skill scene, even in your demo. When you have a skill you can use on the menu, like the HEAL TEST skill in your demo, the window on the left is always over the character selection screen. just reporting the bug :p

        June 24, 2013 at 20:48

      • Hey, I’m sorry to bother you again, but I’d really love to use this script, so I just wanted to ask, if you found out, what causes the problem and maybe how it can be fixed.

        July 1, 2013 at 11:19

      • havent had time to check yet. in the middle of moving house and it could be a few weeks before i get things sorted 😦 i will let you know when i have checked the issue 🙂

        July 1, 2013 at 12:27

  5. @ Antony yea i had noticed that too, thanks for reporting it anyway 🙂

    June 25, 2013 at 12:11

  6. Legion

    This does not work. I am constantly getting error on line 614:

    # Draw Attack Status’
    def draw_atk_statuss(x,y,val1,val2)
    y += line_height
    text = “Inflicts #{$data_states[val1].name} #{sprintf(“%1.0f%%”, val2*100)}”
    draw_text(x, y, @wid, line_height, text)
    return y

    That .name part is tripping the error. This happens when only the Core and Skill Scene are present.

    July 27, 2013 at 19:05

    • thanks for the report, i will look into that in more detail 🙂
      if you could give me a screenshot of the error message that would help 🙂

      July 27, 2013 at 21:01

      • Legion

        This is the error, word for word.

        Script ‘>d13 – Skill Scene’ line 614: NoMethodError occurred.
        undefined method ‘name’ for nil: NilClass.

        It happens just with the core and this one. I go to the menu, click skill, select Eric, and then Special, then the error pops up. This is with everything default on a brand new game.

        July 27, 2013 at 22:45

  7. Hey, I found the solution to the bug I was facing with the placement of the windows.
    It wasn’t caused by the resolution, but by an incompatibility with Yanfly’s Menu Engine Script, which could be solved by commenting out line 485 to line 527.

    Which began with:
    # ■ Scene_Skill

    And I found out what’s causing Ricardo’s problem with missdrawn text. I tried to comment out the lines which draw the skill level, since they’re causing an error when you don’t have the skill level script. But if commented out, it destroyes the placement of the other drawn information.

    Hope this will be helpful to you.

    July 28, 2013 at 22:28

  8. @ Legion, the script is trying to find a (attack) state that doesnt exsist in the database, it really shouldnt happen with a brand new game soi will test that out more later today when i have more time ^_^

    @icecluster92 thanks for taking the time to look at issues (for u and others) this info will help me in fixing the problems, just to clarify, was it my script or yanflys u commented lines out ?

    July 29, 2013 at 17:29

    • The Scene_Skill section I commented out was in Yanfly’s script.

      The lines with the skill level were in your script, obviously. If in there, you must have the skill level script, if commented out the lines overlay, like in Ricardo’s screenshot.

      Hope this helps you.

      July 29, 2013 at 17:54

  9. Zephyr

    The two skills causing this are Strong Attack and Cleave from a new game. Both use Add State Normal Attack 100%, which is what the default attack skill appears to use.

    Maybe that is the problem. That those weren’t meant to be used on any skill other than the default Attack one?

    By removing that, there is no error. However, I have overlapping text on the top line.
    It has an icon and the skill name first, then on top of that is written HP Damage.

    July 29, 2013 at 20:23

  10. Rhaidor

    Hello ! I have a grafikal bug with this and the equip scene script.


    The equip scene problem is, the name and icon of the equipped item cover the ” Item type ” .
    Maybe these are problem with the Yanfly Ace Menu System? Is there solution , or only if i delete the Yanfly sript?

    June 4, 2014 at 17:36

    • How are the two scripts placed?
      Is Yanflys or mine first in the list?
      you should try moving them around to see if it raises compatibility. You would be surprised how often this works 😀

      I think it would work fine as long as my script is below yanflys. if not, I will have to look into that :p

      June 4, 2014 at 18:03

      • Rhaidor

        Tried every possible combination, but didnt worked. But its ok, i removed the Yanfly Menu Engine , i dont needed it anyway. But, for me dostn looks so nice as on your screen shots, it need some other script , or the problem is at my scripts somewhere ,what influences it?

        But the equip problem is still on, and appears even in the status scene.


        ( Sorry if i had posted this under your other scripts )

        June 4, 2014 at 18:27

  11. Oh sorry I misunderstood the issue.

    You would have to manually change the width of the box for equip type names. I cant check right now what line that is as I am VERY busy this month.

    I would recommend using equip type names less than 5 characters long. All mine where 4, Hand, Head, Body, Legs & Feet. Hope that helps somewhat.

    June 4, 2014 at 19:13

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