$D13x Weapon attacks

#===============================================================================
# ☆ Introduction
#——————————————————————————-
# This script will allow you to give each weapon its own default attack skill.
# You can also define the chance of the skill being used.
# eg.
# Axe has skill 65, it will use skill 65 50% of the time and the default skill
# the other 50% of the time.
#
# You can also do the same for the guard skill 🙂
#

LINK

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5 responses

  1. Stefan

    When using the notetag. The “chance” doesn’t appear to register, and any skill is automatically chosen as the primary and only weapon skill.

    For example.

    – Makes only skill 2 be used

    – Makes only sill 1 be used.

    Is there something I’m missing?

    January 10, 2014 at 23:58

    • I tested this and it seems to be working fine for me. I tested it in a black project with yanflys battle engine with no faults.

      the notetag I used was and sure enough, skill 8 was used around 50% of the time (20 attacks tested, 12 skill 8’s, 8 normal attacks)

      can you give a little more detail about the notetag your using . thanks.

      February 23, 2014 at 16:19

  2. 58316209

    the same happen to me i used the notetag

    June 26, 2016 at 01:06

  3. 58316209

    June 26, 2016 at 01:06

  4. sasuke

    atk skill: 55, 0 with the in the end

    June 26, 2016 at 01:09

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