$D13x NME Hp Gauge

# ☆ Introduction
# A Simple Script to show Enemy Hp Gauges in battle, some customizable options
# such as color, height, width.
# May also show for actors depending on your battle system 🙂


9 responses

  1. Tiago Mercês

    It would be possible to activate with a switch?

    September 12, 2014 at 04:45

    • Yes, its possible.

      Simply change the method at line 205 to the one below:

      def initialize(viewport, battler = nil)
      init_simple_gauge(viewport, battler)
      if $game_switches[ SWITCH_ID ]
      @gauge = NME_HUD_Basic.new(viewport, battler) if @battler

      Then replace SWITCH_ID with the id of your chosen switch 🙂

      September 12, 2014 at 13:22

      • Tiago Mercês


        September 17, 2014 at 21:19

      • Tiago Mercês

        Does not work during the battle.
        The bar only appears if the switch is activated before the battle.

        There is solution for this?

        September 17, 2014 at 23:13

  2. The gauge would have to be reinitialized during the battle somehow.

    September 18, 2014 at 19:52

  3. ezpkns34

    Would it be possible to make it so that the gauge only shows if you’ve fought the enemy before?

    December 21, 2014 at 23:42

    • Yes, but i wouldnt be adding that feature im afriad. Your best bet would be to use a ‘monster book’ type script that accommodates checking for each enemy killed and then combining the two so that the hp script reads data from the monster book to determine whether to show the gauge or not. 🙂

      December 23, 2014 at 12:28

  4. You scripting video is seriously inspirational. Learned allot.

    January 20, 2015 at 00:57

    • Thanks. 🙂
      I do plan to do some more eventually. 😀

      January 22, 2015 at 13:39

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