$D13x NME Hp Gauge

#===============================================================================
# ☆ Introduction
#——————————————————————————-
# A Simple Script to show Enemy Hp Gauges in battle, some customizable options
# such as color, height, width.
#
# May also show for actors depending on your battle system 🙂
#
LINK

9 thoughts on “$D13x NME Hp Gauge

    1. Dekita-RPG says:

      Yes, its possible.

      Simply change the method at line 205 to the one below:

      def initialize(viewport, battler = nil)
      init_simple_gauge(viewport, battler)
      if $game_switches[ SWITCH_ID ]
      @gauge = NME_HUD_Basic.new(viewport, battler) if @battler
      end
      end

      Then replace SWITCH_ID with the id of your chosen switch 🙂

      1. Tiago Mercês says:

        Does not work during the battle.
        The bar only appears if the switch is activated before the battle.

        There is solution for this?

    1. Dekita-RPG says:

      Yes, but i wouldnt be adding that feature im afriad. Your best bet would be to use a ‘monster book’ type script that accommodates checking for each enemy killed and then combining the two so that the hp script reads data from the monster book to determine whether to show the gauge or not. 🙂

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