$D13x Key Menu HUD

# This script shows a little HUD for the keys used to trigger each menu item.
# Requires $D13x Key Menu.
LINK

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4 responses

  1. Hi,

    This is the error I get when I try your script in a new project : http://uppix.net/oLkR0i.gif

    November 15, 2013 at 10:53

    • You need my $D13x core script for those, it also has to be above both of the scripts you have encountered errors with.
      Thats all i can think to colve both issues. if you already have the core script let me know and if u can upload a copy of the project iwill be happy to look into this issue further.

      November 15, 2013 at 22:46

      • I’m such a noob, sorry.
        I would like to attach some other scripts/system, is it possible please ? (ex : Modern Algebla journal quest, monster book of Moghunter and Level up skills of Kread)

        Also is there a switch/command to hide the HUD during dialog ?

        November 16, 2013 at 00:45

  2. you will have to use this script.
    https://dekitarpg.wordpress.com/2013/04/08/d13x-common-event-keys/

    You can use it to call a common event that calls any scene you want using any key you want 🙂

    November 16, 2013 at 00:51

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