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# ☆ Introduction
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# This is a simple script to replicate the pokemon move flash’s ‘light’ effect.
# It does nothing more && nothing less.
#
# Remember to copy the Graphics/$D13x/Lights folder/images into your project.
#
Script Link
Graphics Link
IconFlashLanternPops Demo Link

so that means I cannot have more than 1 light per map?
Not with this script no. I am planning on doing a more advanced lighting system. this one was just for the classic pokemon vibe 🙂
This script is also VERY FPS friendly, which most lighting scripts are, unfortunately, not.
well, blt for one is a very taxing method to use. run it every frame and you’ll surely get an FPS drop 🙂
Indeed. I am currently trying to think of a more friendly way of implementing numerous lights…
well the most non-taxing method is still to use overlay pics that is specific per map. but then again, with that you cannot put a moving light.
Yup, and moving lights hold more aesthetic appeal than static light sources.
Personally, I am satisfied with this lighting script, but I know a time will come when I want it to do more :p