$D13x – Flash Style Light

# ☆ Introduction
# This is a simple script to replicate the pokemon move flash’s ‘light’ effect.
# It does nothing more && nothing less.
# Remember to copy the Graphics/$D13x/Lights folder/images into your project.
Script Link
Graphics Link
IconFlashLanternPops Demo Link

Light Being Shown On ‘lantern’ Event.


6 responses

  1. so that means I cannot have more than 1 light per map?

    March 14, 2014 at 02:51

    • Not with this script no. I am planning on doing a more advanced lighting system. this one was just for the classic pokemon vibe 🙂

      This script is also VERY FPS friendly, which most lighting scripts are, unfortunately, not. :/

      March 14, 2014 at 03:11

      • well, blt for one is a very taxing method to use. run it every frame and you’ll surely get an FPS drop 🙂

        March 14, 2014 at 05:14

      • Indeed. I am currently trying to think of a more friendly way of implementing numerous lights…

        March 14, 2014 at 09:36

      • well the most non-taxing method is still to use overlay pics that is specific per map. but then again, with that you cannot put a moving light.

        March 17, 2014 at 01:23

  2. Yup, and moving lights hold more aesthetic appeal than static light sources.

    Personally, I am satisfied with this lighting script, but I know a time will come when I want it to do more :p

    March 17, 2014 at 01:29

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