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# ☆ Introduction
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# This script replicates the Ev / Iv feature from the pokemon game series.
# For those that do not know here is a short explanation…
#
# When each Actor / Enemy is initialized it gains a random IV value for
# each of its stats. Enemies EV values are also randomized.
# Each time you defeat an enemy, it will give you some Ev points – based on the
# type of enemy.
# These new Ev and Iv values are then used to dramatically alter the ‘base stat’
# value. (‘base stat’ is your original param value.)
#
# Obviously, cause I could, I enabled this feature for EVERY SINGLE STAT!!
# – including all stats created by my scripts.
# This means the stats you can now control using Ev / Iv values are…
# Params – Only requires $D13x – Core Script
# xParams – Requires Statistic Control
# sParams – Requires Statistic Control
# Atk Ele – Requires Elements Control
# Def Ele – Requires Elements Control
# Parent stats – Requires ISPDS
# Atk Lvl – Requires Atk | Def Levels
# Def Lvl – Requires Atk | Def Levels
# Max TP – Requires Max TP Control
#
# You can use various script calls / notetags to change EV values.
#
# You can use all new variables in stat formula’s / Conditional branches and
# things like that..
#
# And finally…
# You can FULLY CUSTOMIZE EVERY SINGLE EV/IV CALCULATION – this means…
# you can easily create your own custom stat calculation for all stats without
# any coding knowledge at all!!
#
# #ImSoPro-DidntYouKnow?
#
SCRIPT LINK