## $D13x – States :: Damage Over Time

#===============================================================================

# ☆ Introduction

#——————————————————————————-

# This script allows states to be given a portion of code to eval during the

# ‘refresh state turns’ method.

# What this means is, you can create various hp / mp / tp moddifying states.

# You could also attach variables onto your state turns.

# Obviously, as you can code the formula, this opens a whole range of

# possibilities. Such as using various stats to determine the hp/mp loss.

# Using element resistance to determine TP gain.

# Using variables to determine the HP lost…

# There are many uses for this kind of feature, so dont be scared to think

# ‘outside of the box’.

#

Script Link

Shiori4meHow often does this damage over time occur?

For example, let’s say 28 seconds in game time is an hour, and it takes 3 hours to lose 650 HP, the default level 5 Max HP, aka the HP of a normal human being villager. So I would want it to take 84 seconds to lose 650 HP.

Let’s say your script updates the DoT at a rate of every 3 seconds (180 frames).

So that’s 650 / 48 / 3 which equals 4.5138888…

so let’s make the formula

DOT Data[3] = “self.hp -= “if rand(100000) >= 51388 then 5 else 4 end”

If this confuses you, disregard my example.

And, still, I ask, how many frames does it take for the DoT to tick?

June 5, 2014 at 19:59