Item Limit Breaker

A simple script to let you notetag items/weapons and armor to allow more than 99 to be carried.

– more than 99 items

– different max limit for different items

not really needed but heres one anyway


script link

16 thoughts on “Item Limit Breaker

  1. jragyn says:

    I’m deeply inerested in this script.
    It is astoundingly short and simple and to the point.
    However, my implementation of this precise feature requires 1 additional feature be added: changeable item limits in-game.

    Any idea how to do this?

    1. jragyn says:

      I attempted to simply replace the number part with $game_variables[#], but it only seems to check this variable once, and thus the limit is fixed, even though the variable changes.

  2. Dekita-RPG says:

    replace the very bottom of the script with this code…

    class Game_Party < Game_Unit

    def max_item_number(item)
    return eval(item.max_item_amount_DPBz)

    end # end class Game_Party

    That should allow for the use of variables ect.. let me know how it goes.

  3. Dekita-RPG says:

    lol of course.. silly me..

    class Game_Party < Game_Unit

    def max_item_number(item)
    return eval("#{item.max_item_amount_DPBz.to_s}")

    end # end class Game_Party

    Better ?

  4. Dekita-RPG says:

    Lol yea you would think so, sometimes though thats not the case.

    The only thing i can think of would require you to set the notetag in the script and then use script calls to change the max item amount. i dont know if this would be suitable for what you originally wanted..

    1. jragyn says:

      Script calls would be fine so long as they individually can adjust item limits. I said variables because I figured it would establish the idea better.

      1. Dekita-RPG says:

        All done !
        Re-download the script and it will allow for you to use script calls to change the item limits.

        The example method i provided in the script is exactly what i used while testing and works 100% fine. if you find any issues let me know 🙂

        Edit: as you can see it took almost as much code as the script already had to add this seemingly simple feature :p 😀

  5. jragyn says:

    True statement. It was a bit of a mess to install and implement at first, but I got it running. I appreciate your diligence.

    I’d like to learn up on Ruby myself sometime so I can stop harassing you about your scripts and just do it myself 😦

  6. Dekita-RPG says:

    lol its really not that hard. most of it is just basic logic, e.g it does what it says…

    100.times do ; this_method ; end
    runs “this_method” 100 times…
    and all of ruby is like that..
    to be fair though, the more you get used to it the more efficient your code would become and the more you learn ^_^

    Also i dont mind doing little updates here and there :p

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