ALL SCRIPT PRICES BELOW ARE FOR COMMERCIAL PROJECTS.

PRICE IS FREE FOR NON-COMMERCIAL PROJECTS

coollogo_com-15862288

■ Demo:
Master Demo
■ Version:
v1.2
■ Last Updated: (D/M/Y)
21/o4/2o14

coollogo_com-2438813

■ Price:
£4
£6
FREE
£4
■ Script:
$D13x Core
Scene BG’s
Font Defaults
Windowskins
■ Version:
v2.7
v1.1
v1.0
v1.6
■ Last Updated: (D/M/Y)
17/o4/2o14
o1/o4/2o13
??/??/2o13
27/o5/2o13

coollogo_com-19250207

■ Price:
£4
£4
£2
£2
£3
£10
£1
£4
£2
£2
£1
£2
£3
■ Script:
Statistic Control
Element Control
Max TP Control
Exp Control
Atk & Def Levels
Insane SPDS
Statistic Formulas
Statistic Level Up Control
Alignment
EVIV Stats
Natures (personalities)
Advanced Battle Weather
MMO Regen
■ Version:
v1.8
v1.5
v1.2
v1.2
v1.4
v1.5
v1.1
v1.6
v1.0
v1.1
v1.0
v1.5
v1.1
■ Last Updated: (D/M/Y)
29/o5/2o14 – Updated
17/o3/2o14
26/o3/2o14
12/11/2o13
17/o3/2o14
29/o3/2o14
28/o3/2o14
27/o5/2o13
o4/o4/2o14
19/o4/2o14
o3/o4/2o14
o3/o4/2o14
18/o5/2o13

coollogo_com-19251490

■ Price:
£2
£4
£3
£5
FREE
£5
■ Script:
Skill Scene
Skill Levels
Skill Proficiency
Learn Skill Requirements
Hidden Skills
Skill Upgrade
■ Version:
v1.8
v1.8
v1.1
v2.0
v1.2
v1.2
■ Last Updated: (D/M/Y)
o1/o2/2o14
21/o4/2o14
o3/o3/2o14
22/o2/2o14
17/o5/2o13
o2/o3/2o14

coollogo_com-19252763

■ Price:
£1
■ Script:
Item Pack
■ Version:
v1.1
■ Last Updated: (D/M/Y)
16/11/2o13

coollogo_com-19250785

■ Price:
£5
£5
£2
£2
£2
£2
£3
£1
£3
■ Script:
Equip Scene
^- Equip Sets
Unique Equip
^- Random Equip
^- Equip Levels
^- Equip Durability
Weapon Range
Weap Atk & Grd Skills
Equipment Requirements
■ Version:
v1.2
v1.4
v1.0
v1.0
v1.1
v1.1
v1.4
v1.1
v1.7
■ Last Updated: (D/M/Y)
29/o3/2o14
29/o3/2o14
o1/o4/2o13
22/o2/2o13
18/o3/2o13
18/o3/2o13
17/o5/2o13
17/o5/2o13
21/o5/2o13

coollogo_com-19258988

■ Price:
£1
£1
■ Script:
FF Style Status Effects
Damage Over Time
■ Version:
v1.0
v1.0
■ Last Updated: (D/M/Y)
15/o4/2o14
27/o5/2o14 — NEW —

coollogo_com-19252874

■ Price:
£1
£3
■ Script:
Damage Tracker
Actor Control
■ Version:
v1.1
v1.2
■ Last Updated: (D/M/Y)
o1/o4/2o13
17/o3/2o14

coollogo_com-19259767

■ Price:
£1
■ Script:
Enemy Levels
■ Version:
v1.2
■ Last Updated: (D/M/Y)
11/o4/2o14

coollogo_com-2924470

■ Price:
£1
FREE
£2
■ Script:
Damage Limiter
Minimum Damage
Row Formation
■ Version:
v1.1
v1.0
v1.2
■ Last Updated: (D/M/Y)
17/o5/2o13
13/o6/2o13
14/o6/2o13

coollogo_com-192581152

■ Price:
£3
FREE
FREE
£4
£4
■ Script:
Bank Scene
Gold Tracker
Item Tracker
Teleport Scene
Badges (achievements)
■ Version:
v1.0
v1.0
v1.0
v1.4
v1.2
■ Last Updated: (D/M/Y)
17/o3/2o13
17/o4/2o14
17/o4/2o14
22/o5/2o13
21/o4/2o14

coollogo_com-192501306

■ Price:
£4
FREE
FREE
£1
■ Script:
Keyboard Name Input
WSAD Movement
Common Event Keys
Menu Trigger Keys
■ Version:
v1.0
v1.1
v1.1
v1.2
■ Last Updated: (D/M/Y)
o4/o4/2o13
o4/o4/2o13
17/o5/2o13
o4/o4/2o13

coollogo_com-51311187

■ Price:
£2
£4
£4
£1
£2
£2
£1
£2
£4
£2
■ Script:
Enemy Gauges
Menu Keys HUD
Player HUD
Iconset – Event Graphic
Item Popups
Epic Data Popups
Flash Style Light
Character Lantern Graphic
Particle Core
^- Prtcl Weather
■ Version:
v1.4
v1.2
v1.0
v1.0
v1.1
v1.1
v1.0
v1.0
v1.0
v1.0
■ Last Updated: (D/M/Y)
1o/o4/2o14
17/o5/2o13
o3/o6/2o13
11/o3/2014
16/o3/2o14
21/o4/2o13
1o/o3/2o14
11/o3/2014
15/o4/2o14
15/o4/2o14

coollogo_com-1586081

■ Price:
£4
£2
£2
£2
£1
FREE
■ Script:
Title Scene
Status Scene
Game End Scene
Scene Help Info
Pokemon Style Menu
IGMC Splash Screens
■ Version:
v1.0
v1.5
v1.0
v1.0
v1.0
v1.1
■ Last Updated: (D/M/Y)
o1/o4/2o13
28/o3/2o14
28/o3/2o13
24/o3/2o14
26/o5/2o14
22/o6/2o14 – Updated –

coollogo_com-15864124

■ Price:
FREE
FREE
FREE
FREE
FREE
FREE
FREE
FREE
■ Script:
Message SFX
Fake Gaveover
FPS Show
FPS Set
Auto Start
Equip Type Check
Skill DMG Formula
Gold Multiplier
■ Version:
v1.0
v1.0
v1.0
v1.0
v1.0
v1.0
v1.0
v1.0
■ Last Updated: (D/M/Y)
19/o5/2o13
??/??/2o13
??/??/2o13
??/??/2o13
??/??/2o13
??/??/2o13
??/??/2o13
22/o4/2o14

coollogo_com-15862238

■ Price:
£2
£2
£2
■ Script:
Game Time System
Save Control
Anti Lag
■ Version:
v1.0
v1.0
v1.0
■ Last Updated: (D/M/Y)
2o/o4/2o14
21/o4/2o13
29/o3/2o13

coollogo_com-15864207SOON

coollogo_com-314514578

If you are aware of any broken / incorrect links, please inform me A.S.A.P so i can fix the issue !!

coollogo_com-15864539
-You MUST give credit to “Dekita”
-You are NOT allowed to repost any of my scripts script.(or modified versions)
-You are NOT allowed to convert any of my scripts. (into other languages or game engines eg RGSS 2)
-You are NOT allowed to use any of my scripts for Commercial games. (or any game that generates ANY kind of Profit)
-ENJOY!

“FINE PRINT”
All of my scripts have been written for RPG Maker Vx Ace, to be used in NON-COMMERCIAL projects. By using any of the aforementioned scripts you hereby agree to the above terms and conditions, if any violation of the above terms occurs “legal action” may be taken. Not understanding the above terms and conditions does NOT mean that they do not apply to you! Should you wish to discuss the terms and conditions in further detail you can contact me at any of the addresses below:
dekitarpg@gmail.com || http://forums.rpgmakerweb.com/index.php?/user/1659-dekita/
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

coollogo_com-15859488
– Last Updated 2o April 2o14
This information will help anyone who would like to use any of my scripts within a commercial project(s).
You can obtain the rights to use all of my $D13x scripts within commercial projects by first obtaining a license. Each script has its own individual price to obtain the commercial license.

PLEASE NOTE :
– I will NOT guarantee compatibility with other scripters code.
– I will NOT perform drastic modifications to any of my current script.
– I will complete bugfixes and compatibility issues with other scripts of mine.
– I will complete minor modifications to current scripts of mine – please request this prior to making payment as I may not be able to accommodate your request.
– Finally, please ensure that any / all scripts you wish to use commercially are fully functioning within your project prior to making payment.

Once you have decided which script(s) of mine you wish to use commercially you should follow the steps below;
– Make sure scripts are fully compatible in your project.
– Send a message to me containing the following information..
– Your Name.
– Your Paypal Information.
– The Script(s) You Wish To Use.
– The Commercial Game’s Name + Expected Release Date.
– Make Payment from your paypal account into mine.

You can send all messages regarding commercial usage to either dekitarpg@gmail.com OR http://forums.rpgmakerweb.com/index.php?/user/1659-dekita/
(I check my RPGMakerWeb messages more frequently)

If your game generates ANY kind of income, then it counts as a commercial project. Even if it obtains the aforementioned finances via obscure methods.

ADDITIONAL NOTES:
All prices above are in GBP (Great British Pound) Currency, if your currency differs from this, you will have to convert this price into your own currency. Furthermore, ALL prices are also for a ONE TIME commercial license, should you wish to use the same script(s) in multiple commercial projects please contact me with further details to make additional arrangements.
Be aware, credit must still be given even if you are only using scripts that are FREE for commercial use.

PayPal Link

coollogo_com-15860217

Title Scene

Keyboard Name Input

Save Control – With Load Screen Modification

Pokemon Flash Style Lighting

Character Lantern Graphics – On/Off With A Simple Script Call (should work with all light scripts)

Khas Awesome Light Effects + $D13x Lantern Graphic Scripts Working In Unison

Using Iconset for Event Graphics && Gained Item Popups

Insane Stat Point Distribution System – Showing x-Parameter Modifications

Insane Stat Point Distribution System – Showing Attack Element Modifications

Skill Upgrade System

Teleport System

Custom Scene Backgrounds && Game End Scene

Revive Party Using Items When ‘Game Over’ Occurs

Revive Party In Closest City When ‘Game Over’ Occurs

Custom Game Over Scene

coollogo_com-15858782

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29 responses

  1. Nosleinad

    Congratz on being so close to finish this HUGE series of scripts.

    March 13, 2014 at 01:25

    • Thanks. I’ve been working on these scripts for so long and its finally all starting to fall into place…
      Pretty soon I will be able to properly start my game… I cant wait 😀

      March 13, 2014 at 05:25

  2. currently i am using almost half of your scripts… it’s really great …

    and i am looking forward your game..

    also

    where i can find the Skill Upgrade System.. the one in the picture above ..?

    i tried the demo but it’s not the same…

    March 13, 2014 at 10:01

    • lol that demo is around a year old. The skill upgrade script is not yet released, but it will be soon 🙂

      March 13, 2014 at 14:07

      • i really like the Skill Upgrade System it’s like other online games tree skills and i think it will be the best… can’t wait to use it =P

        March 13, 2014 at 15:13

  3. Kurosawa Hikaru

    Love your works! 😀
    I’m using around 10 of your scripts, it’s really really awesome!!!
    Now I will wait for your skill upgrade script, I have been looking for it for months so thank you very much! 😀
    Best wishes to you! (and sorry for my bad english) :p

    March 21, 2014 at 21:46

    • Thank you for your kind words 🙂
      I am pleased that you have found use for my scripts – and that you are pleased with what they offer.
      The skill upgrade script will be released in the next few days. I hope it will have all the features you are hoping for 🙂

      March 25, 2014 at 15:48

  4. Your weapon range script goes to the wrong page, it links to Hidden Skills. :3 (Apparently they are ~hidden~ behind weapon range lol)

    Also, I noticed in your screenshots you have much more equipment than the default. I’m wondering, is that part of one of your scripts and I’m completely blind and don’t see it, or a future feature, orrrr are you using someone else’s script? It’s not in the demo but it is there in the screenshots, so I feel like it’s prolly a future feature eh? Ehhhh? ;D

    April 1, 2014 at 04:14

  5. Weapon range link has been fixed 🙂
    Regarding the equipment slots… I ‘was’ using the modified Yanfly equip script(found in old master demo) before I finished my equip scene. I have no need for it now and had kind of semi-settled on having only 5 equipment; however, since then, I have thought of other equipment I want in my game ( not normal equipment, but I’m not saying much about that).

    So, to answer your question…
    The screenshots you mention must be old ones. I do not currently support more than 5 equips. Yanflys equip script WILL cause conflict with my unique equipment scripts (seems to only affect loaded files). I do plan on releasing a script to allow for more than 5 equipment, but havent started writing it 🙂

    April 1, 2014 at 11:59

  6. hmmm you ever thin of making any formation/party limit/battle scene/full menu scene scripts? and throw it in there a skill equip script compatible with your skill scene script? your an amazing scripter…just thought that this would be useful scripts….

    April 13, 2014 at 04:04

  7. Well…

    I was only going to have a 1 man party in my own game; however, I have since decided that I will allow for additional members to be ‘hired’ and some will join the party for free – temporarily.

    Due to this, I have absolutely no need for a ‘formation’ script, as the player will only ever play using the main player. The only thing this would be useful for is for changing the formation of hired members. I also have no need for any ‘party limit’ type thing either.

    This doesnt mean I wont write them eventually, but for now, they are of no importance to me ^_^

    I am writing an ABS, its not finished yet and is very basic but I will release it eventually… I have also been thinking of making some ‘simple’ battle scene modifications but nothing definite yet.

    by ‘skill equip’, I assume you mean a script that allows you to ‘equip’ skills from your current skills list that are used in battle? I already wrote a script like this, for my ABS. It will be released when I finish the ABS script 🙂

    April 13, 2014 at 09:36

    • hmmm… thats sounds like fun….. i’m also guessing the skill equip will be stand alone or will it be have to have abs script?

      April 13, 2014 at 23:38

      • It currently requires the ABS but I will probably make it work with the default system… Alot of people use the default style system it seems :/

        April 14, 2014 at 00:25

  8. i’m still fideling with what functions i want in my game…… most of your scripts fit the bill, considering i want the player to be able to customize their party but not so much as they lose the character’s base, and i want to make it difficult to level up and grow stronger if you plan to breeze through it, i want players to have to plan and prepare for each quest and your scripts make that possible (monster levels script is very useful) the skill equip will also make strategy importent…..and ATB sounds like it might be right up my alley in making a challanging think on your feet game……though to add on to skill equip, maybe have it where enemies have a certain set of skills to choose from and they can only use like 3-4 of them so that each enemy can be dynamic and differant even if the same type of enemy

    April 14, 2014 at 02:57

    • That sounds like it could be quite cool, having enemies skills chosen at random from a preset list.

      It doesnt really sound too hard either…

      April 14, 2014 at 11:48

  9. Tamsynn

    with the re-release of some of your Pokémon scripts does this mean your gonna work on Pokémon bit more or are this just because you liked there general concept?

    April 19, 2014 at 08:39

    • Well, to be fair the new scripts are more of a re-write than a re-release, but I see what you mean…

      I stopped doing the Pokemon Ace scripts due to other scripters bringing out other pokemon for ace type systems – which seemed to be more popular, so I figured I would leave them to it.

      No promises that I will be reviving Pokemon Ace; however, I do plan on doing some major re-writes of some of the better system – because I love pokemon games and their systems.

      The re-writes will include almost all of the old pokemon ace scripts along with most of the scripts I never released, for things like battle mods (types etc) I am just waiting on a friend checking for the newest version I sent them – as I lost all the data I had and only had access to the demo on this blog – which was WAYYYY old.

      So I suppose the answer to your question would be :
      I am re doing almost all of the scripts from the pokemon ace script series. I WILL NOT be making it into a pokemon engine; however, the scripts will be powerful enough that you could add them into a project that has been tailored for pokemon and they would be ‘at home’…

      April 19, 2014 at 12:43

  10. xaigoth

    can i use the badge system combined with the gold tracker to make a badge that increases gold gained from battle?

    or one that increases exp gained from battle?

    April 19, 2014 at 17:38

  11. No, you cant use the gold tracker to increase the gold gained from battle. It only records how much gold you have lost / gained.

    I could add an option for use with my exp control script to allow for an all party exp increase.

    Other than that, you can do any script calls you want from any other script you are using.

    April 19, 2014 at 21:50

  12. xaigoth

    i meant thru a badge, after you use so much gold you gain say 1% gold boost or something like that

    April 21, 2014 at 21:58

    • That doesn’t really require a script but I whipped one up for you…
      I added it to the Dev Help section above – its labeled ‘Gold Multiplier’

      It allows you to use a variable to multiply the gold value.
      Then you can use my badge script to increase the variable when badge is gained 🙂

      I assume that does what you wanted?

      April 22, 2014 at 01:18

  13. Ahhh I’m gonna have fun this week… XD You have sooo many more ways to modify stats than before, and I absolutely adore scripts that do that. Increasing/decreasing dynamically based on so many different reasons is just… ahhh.

    Real life has been getting me lately so that’s why you haven’t heard from me in a bit. But I will be checking out all these new scripts you have over the course of this week, as well as seeing if I can find any ways to use them. :3 I actually remember looking longingly at your pokemon ace scripts and thinking “Man it’d be pretty awesome if I could use these without pokemon. I don’t want to make a pokemon game but it would sure be awesome to have EVs(etc.)” lol

    April 22, 2014 at 06:28

    • Yea, stat modification scripts are kind of my favorite scripts to write ^_^
      There is now so many I had to write a small snippet to print all the damage after each mod takes place. Just so I can ensure skills etc.. are performing the way I want. Unfortunately it overwrites a highly used method and wouldnt be compatible with a few battle systems I know :/

      Was thinking about doing some small updates to always print damage is the game is $TEST or $BTEST. Then maybe having a setting within my core script for turning on / off each print output..

      With the EV/IV script it assumes that you are using all my other stat mod scripts as well – or at least the main ones (stat control etc). You shouldnt even be using the param curve feature from the database.

      It then takes your current stat value and uses it as BASE_VALUE the same way pokemon does with their stats. You can also fully customize the formula using the new IV’s / EV’s / whatever other random code you know how to make – script calls for other scripts etc 🙂

      The master demo was updated but I updated badges and the gold multiplier after it had been uploaded – so if you dl the demo, remember to still upgrade those scripts. 🙂

      April 22, 2014 at 11:38

  14. xaigoth

    ok i thought you had one maybe you do and i over looked it….. but dont you have a script that lets you place a skill as a command for a actor? like i have a healer but i want to remove all offensive skills like attack and replace it with heal commands? am i thinking of diff scripter of can i do that with one of your scripts?

    April 29, 2014 at 21:13

    • Not one of my scripts. Dont have a clue who it would have been either I am afraid :/

      From the sounds of it, you are meaning within the battle scene?
      I hardly ever modify the normal scene battle. I usually just make my own new (basic) battle scene to cut out all the shit and complications 😀

      April 30, 2014 at 12:11

  15. Scary Manta

    Hello Dekita !
    Your scripts are awesome , thanks for sharing them with us 🙂
    I know you are a little busi novadays , but may i ask : is there a chance for a skill-cost script ? Like %maxhp , %mana , flexible tp cost … ?

    June 16, 2014 at 09:45

    • Well, to be honest, that seems to mundane a task for me to undergo…

      Now, if we where talking about a script that has that feature, along with being able to remove other stats as skill/ item costs. For example, use fire and it lowers your ice resistance…

      Then… Then we might have a plan… :p

      Either way though, too busy this month with my entry for the indie game making contest. 😉

      Link to IGMC Game ;
      http://forums.rpgmakerweb.com/index.php?/topic/27745-earth-under-attack-poll-3/

      June 17, 2014 at 10:53

  16. Zarsla

    Hello, in regards to your terms of use, do you see entering contest and competitions that award money as commercial or non-commercial? (I’m in IGMC ’15 and I want to use your scripts but I don’t want to start some terms of use violation or anything like that)

    July 24, 2015 at 16:52

  17. so no new script releases? darn, guess i’ll be using these old ones…………anyways do you have anything that can effect crit damage, i’m looking to make a character that has low attack, but has a high crit rate and high crit damage…..but for some reason i cant make a crit damage anywhere….you have anything that can help?

    October 11, 2015 at 01:55

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