ALL SCRIPT PRICES BELOW ARE FOR COMMERCIAL PROJECTS.
PRICE IS FREE FOR NON-COMMERCIAL PROJECTS
■ Demo: Master Demo |
■ Version: v1.2 |
■ Last Updated: (D/M/Y) 21/o4/2o14 |
■ Price: £4 £6 FREE £4 |
■ Script: $D13x Core Scene BG’s Font Defaults Windowskins |
■ Version: v2.7 v1.1 v1.0 v1.6 |
■ Last Updated: (D/M/Y) 17/o4/2o14 o1/o4/2o13 ??/??/2o13 27/o5/2o13 |
■ Price: £4 £4 £2 £2 £3 £10 £1 £4 £2 £2 £1 £2 £3 |
■ Script: Statistic Control Element Control Max TP Control Exp Control Atk & Def Levels Insane SPDS Statistic Formulas Statistic Level Up Control Alignment EVIV Stats Natures (personalities) Advanced Battle Weather MMO Regen |
■ Version: v1.8 v1.5 v1.2 v1.2 v1.4 v1.5 v1.1 v1.6 v1.0 v1.1 v1.0 v1.5 v1.1 |
■ Last Updated: (D/M/Y) 29/o5/2o14 – Updated 17/o3/2o14 26/o3/2o14 12/11/2o13 17/o3/2o14 29/o3/2o14 28/o3/2o14 27/o5/2o13 o4/o4/2o14 19/o4/2o14 o3/o4/2o14 o3/o4/2o14 18/o5/2o13 |
■ Price: £2 £4 £3 £5 FREE £5 |
■ Script: Skill Scene Skill Levels Skill Proficiency Learn Skill Requirements Hidden Skills Skill Upgrade |
■ Version: v1.8 v1.8 v1.1 v2.0 v1.2 v1.2 |
■ Last Updated: (D/M/Y) o1/o2/2o14 21/o4/2o14 o3/o3/2o14 22/o2/2o14 17/o5/2o13 o2/o3/2o14 |
■ Price: £1 |
■ Script: Item Pack |
■ Version: v1.1 |
■ Last Updated: (D/M/Y) 16/11/2o13 |
■ Price: £5 £5 £2 £2 £2 £2 £3 £1 £3 |
■ Script: Equip Scene ^- Equip Sets Unique Equip ^- Random Equip ^- Equip Levels ^- Equip Durability Weapon Range Weap Atk & Grd Skills Equipment Requirements |
■ Version: v1.2 v1.4 v1.0 v1.0 v1.1 v1.1 v1.4 v1.1 v1.7 |
■ Last Updated: (D/M/Y) 29/o3/2o14 29/o3/2o14 o1/o4/2o13 22/o2/2o13 18/o3/2o13 18/o3/2o13 17/o5/2o13 17/o5/2o13 21/o5/2o13 |
■ Price: £1 £1 |
■ Script: FF Style Status Effects Damage Over Time |
■ Version: v1.0 v1.0 |
■ Last Updated: (D/M/Y) 15/o4/2o14 27/o5/2o14 — NEW — |
■ Price: £1 £3 |
■ Script: Damage Tracker Actor Control |
■ Version: v1.1 v1.2 |
■ Last Updated: (D/M/Y) o1/o4/2o13 17/o3/2o14 |
■ Price: £1 |
■ Script: Enemy Levels |
■ Version: v1.2 |
■ Last Updated: (D/M/Y) 11/o4/2o14 |
■ Price: £1 FREE £2 |
■ Script: Damage Limiter Minimum Damage Row Formation |
■ Version: v1.1 v1.0 v1.2 |
■ Last Updated: (D/M/Y) 17/o5/2o13 13/o6/2o13 14/o6/2o13 |
■ Price: £3 FREE FREE £4 £4 |
■ Script: Bank Scene Gold Tracker Item Tracker Teleport Scene Badges (achievements) |
■ Version: v1.0 v1.0 v1.0 v1.4 v1.2 |
■ Last Updated: (D/M/Y) 17/o3/2o13 17/o4/2o14 17/o4/2o14 22/o5/2o13 21/o4/2o14 |
■ Price: £4 FREE FREE £1 |
■ Script: Keyboard Name Input WSAD Movement Common Event Keys Menu Trigger Keys |
■ Version: v1.0 v1.1 v1.1 v1.2 |
■ Last Updated: (D/M/Y) o4/o4/2o13 o4/o4/2o13 17/o5/2o13 o4/o4/2o13 |
■ Price: £2 £4 £4 £1 £2 £2 £1 £2 £4 £2 |
■ Script: Enemy Gauges Menu Keys HUD Player HUD Iconset – Event Graphic Item Popups Epic Data Popups Flash Style Light Character Lantern Graphic Particle Core ^- Prtcl Weather |
■ Version: v1.4 v1.2 v1.0 v1.0 v1.1 v1.1 v1.0 v1.0 v1.0 v1.0 |
■ Last Updated: (D/M/Y) 1o/o4/2o14 17/o5/2o13 o3/o6/2o13 11/o3/2014 16/o3/2o14 21/o4/2o13 1o/o3/2o14 11/o3/2014 15/o4/2o14 15/o4/2o14 |
■ Price: £4 £2 £2 £2 £1 FREE |
■ Script: Title Scene Status Scene Game End Scene Scene Help Info Pokemon Style Menu IGMC Splash Screens |
■ Version: v1.0 v1.5 v1.0 v1.0 v1.0 v1.1 |
■ Last Updated: (D/M/Y) o1/o4/2o13 28/o3/2o14 28/o3/2o13 24/o3/2o14 26/o5/2o14 22/o6/2o14 – Updated – |
■ Price: FREE FREE FREE FREE FREE FREE FREE FREE |
■ Script: Message SFX Fake Gaveover FPS Show FPS Set Auto Start Equip Type Check Skill DMG Formula Gold Multiplier |
■ Version: v1.0 v1.0 v1.0 v1.0 v1.0 v1.0 v1.0 v1.0 |
■ Last Updated: (D/M/Y) 19/o5/2o13 ??/??/2o13 ??/??/2o13 ??/??/2o13 ??/??/2o13 ??/??/2o13 ??/??/2o13 22/o4/2o14 |
■ Price: £2 £2 £2 |
■ Script: Game Time System Save Control Anti Lag |
■ Version: v1.0 v1.0 v1.0 |
■ Last Updated: (D/M/Y) 2o/o4/2o14 21/o4/2o13 29/o3/2o13 |
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If you are aware of any broken / incorrect links, please inform me A.S.A.P so i can fix the issue !!
-You MUST give credit to “Dekita”
-You are NOT allowed to repost any of my scripts script.(or modified versions)
-You are NOT allowed to convert any of my scripts. (into other languages or game engines eg RGSS 2)
-You are NOT allowed to use any of my scripts for Commercial games. (or any game that generates ANY kind of Profit)
-ENJOY!
“FINE PRINT”
All of my scripts have been written for RPG Maker Vx Ace, to be used in NON-COMMERCIAL projects. By using any of the aforementioned scripts you hereby agree to the above terms and conditions, if any violation of the above terms occurs “legal action” may be taken. Not understanding the above terms and conditions does NOT mean that they do not apply to you! Should you wish to discuss the terms and conditions in further detail you can contact me at any of the addresses below:
dekitarpg@gmail.com || http://forums.rpgmakerweb.com/index.php?/user/1659-dekita/
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
– Last Updated 2o April 2o14
This information will help anyone who would like to use any of my scripts within a commercial project(s).
You can obtain the rights to use all of my $D13x scripts within commercial projects by first obtaining a license. Each script has its own individual price to obtain the commercial license.
PLEASE NOTE :
– I will NOT guarantee compatibility with other scripters code.
– I will NOT perform drastic modifications to any of my current script.
– I will complete bugfixes and compatibility issues with other scripts of mine.
– I will complete minor modifications to current scripts of mine – please request this prior to making payment as I may not be able to accommodate your request.
– Finally, please ensure that any / all scripts you wish to use commercially are fully functioning within your project prior to making payment.
Once you have decided which script(s) of mine you wish to use commercially you should follow the steps below;
– Make sure scripts are fully compatible in your project.
– Send a message to me containing the following information..
– Your Name.
– Your Paypal Information.
– The Script(s) You Wish To Use.
– The Commercial Game’s Name + Expected Release Date.
– Make Payment from your paypal account into mine.
You can send all messages regarding commercial usage to either dekitarpg@gmail.com OR http://forums.rpgmakerweb.com/index.php?/user/1659-dekita/
(I check my RPGMakerWeb messages more frequently)
If your game generates ANY kind of income, then it counts as a commercial project. Even if it obtains the aforementioned finances via obscure methods.
ADDITIONAL NOTES:
All prices above are in GBP (Great British Pound) Currency, if your currency differs from this, you will have to convert this price into your own currency. Furthermore, ALL prices are also for a ONE TIME commercial license, should you wish to use the same script(s) in multiple commercial projects please contact me with further details to make additional arrangements.
Be aware, credit must still be given even if you are only using scripts that are FREE for commercial use.
PayPal Link






- Using Iconset for Event Graphics && Gained Item Popups








Congratz on being so close to finish this HUGE series of scripts.
Thanks. I’ve been working on these scripts for so long and its finally all starting to fall into place…
Pretty soon I will be able to properly start my game… I cant wait 😀
currently i am using almost half of your scripts… it’s really great …
and i am looking forward your game..
also
where i can find the Skill Upgrade System.. the one in the picture above ..?
i tried the demo but it’s not the same…
lol that demo is around a year old. The skill upgrade script is not yet released, but it will be soon 🙂
i really like the Skill Upgrade System it’s like other online games tree skills and i think it will be the best… can’t wait to use it =P
Love your works! 😀
I’m using around 10 of your scripts, it’s really really awesome!!!
Now I will wait for your skill upgrade script, I have been looking for it for months so thank you very much! 😀
Best wishes to you! (and sorry for my bad english) :p
Thank you for your kind words 🙂
I am pleased that you have found use for my scripts – and that you are pleased with what they offer.
The skill upgrade script will be released in the next few days. I hope it will have all the features you are hoping for 🙂
Your weapon range script goes to the wrong page, it links to Hidden Skills. :3 (Apparently they are ~hidden~ behind weapon range lol)
Also, I noticed in your screenshots you have much more equipment than the default. I’m wondering, is that part of one of your scripts and I’m completely blind and don’t see it, or a future feature, orrrr are you using someone else’s script? It’s not in the demo but it is there in the screenshots, so I feel like it’s prolly a future feature eh? Ehhhh? ;D
Weapon range link has been fixed 🙂
Regarding the equipment slots… I ‘was’ using the modified Yanfly equip script(found in old master demo) before I finished my equip scene. I have no need for it now and had kind of semi-settled on having only 5 equipment; however, since then, I have thought of other equipment I want in my game ( not normal equipment, but I’m not saying much about that).
So, to answer your question…
The screenshots you mention must be old ones. I do not currently support more than 5 equips. Yanflys equip script WILL cause conflict with my unique equipment scripts (seems to only affect loaded files). I do plan on releasing a script to allow for more than 5 equipment, but havent started writing it 🙂
hmmm you ever thin of making any formation/party limit/battle scene/full menu scene scripts? and throw it in there a skill equip script compatible with your skill scene script? your an amazing scripter…just thought that this would be useful scripts….
Well…
I was only going to have a 1 man party in my own game; however, I have since decided that I will allow for additional members to be ‘hired’ and some will join the party for free – temporarily.
Due to this, I have absolutely no need for a ‘formation’ script, as the player will only ever play using the main player. The only thing this would be useful for is for changing the formation of hired members. I also have no need for any ‘party limit’ type thing either.
This doesnt mean I wont write them eventually, but for now, they are of no importance to me ^_^
I am writing an ABS, its not finished yet and is very basic but I will release it eventually… I have also been thinking of making some ‘simple’ battle scene modifications but nothing definite yet.
by ‘skill equip’, I assume you mean a script that allows you to ‘equip’ skills from your current skills list that are used in battle? I already wrote a script like this, for my ABS. It will be released when I finish the ABS script 🙂
hmmm… thats sounds like fun….. i’m also guessing the skill equip will be stand alone or will it be have to have abs script?
It currently requires the ABS but I will probably make it work with the default system… Alot of people use the default style system it seems
i’m still fideling with what functions i want in my game…… most of your scripts fit the bill, considering i want the player to be able to customize their party but not so much as they lose the character’s base, and i want to make it difficult to level up and grow stronger if you plan to breeze through it, i want players to have to plan and prepare for each quest and your scripts make that possible (monster levels script is very useful) the skill equip will also make strategy importent…..and ATB sounds like it might be right up my alley in making a challanging think on your feet game……though to add on to skill equip, maybe have it where enemies have a certain set of skills to choose from and they can only use like 3-4 of them so that each enemy can be dynamic and differant even if the same type of enemy
That sounds like it could be quite cool, having enemies skills chosen at random from a preset list.
It doesnt really sound too hard either…
with the re-release of some of your Pokémon scripts does this mean your gonna work on Pokémon bit more or are this just because you liked there general concept?
Well, to be fair the new scripts are more of a re-write than a re-release, but I see what you mean…
I stopped doing the Pokemon Ace scripts due to other scripters bringing out other pokemon for ace type systems – which seemed to be more popular, so I figured I would leave them to it.
No promises that I will be reviving Pokemon Ace; however, I do plan on doing some major re-writes of some of the better system – because I love pokemon games and their systems.
The re-writes will include almost all of the old pokemon ace scripts along with most of the scripts I never released, for things like battle mods (types etc) I am just waiting on a friend checking for the newest version I sent them – as I lost all the data I had and only had access to the demo on this blog – which was WAYYYY old.
So I suppose the answer to your question would be :
I am re doing almost all of the scripts from the pokemon ace script series. I WILL NOT be making it into a pokemon engine; however, the scripts will be powerful enough that you could add them into a project that has been tailored for pokemon and they would be ‘at home’…
can i use the badge system combined with the gold tracker to make a badge that increases gold gained from battle?
or one that increases exp gained from battle?
No, you cant use the gold tracker to increase the gold gained from battle. It only records how much gold you have lost / gained.
I could add an option for use with my exp control script to allow for an all party exp increase.
Other than that, you can do any script calls you want from any other script you are using.
i meant thru a badge, after you use so much gold you gain say 1% gold boost or something like that
That doesn’t really require a script but I whipped one up for you…
I added it to the Dev Help section above – its labeled ‘Gold Multiplier’
It allows you to use a variable to multiply the gold value.
Then you can use my badge script to increase the variable when badge is gained 🙂
I assume that does what you wanted?
Ahhh I’m gonna have fun this week… XD You have sooo many more ways to modify stats than before, and I absolutely adore scripts that do that. Increasing/decreasing dynamically based on so many different reasons is just… ahhh.
Real life has been getting me lately so that’s why you haven’t heard from me in a bit. But I will be checking out all these new scripts you have over the course of this week, as well as seeing if I can find any ways to use them. :3 I actually remember looking longingly at your pokemon ace scripts and thinking “Man it’d be pretty awesome if I could use these without pokemon. I don’t want to make a pokemon game but it would sure be awesome to have EVs(etc.)” lol
Yea, stat modification scripts are kind of my favorite scripts to write ^_^
There is now so many I had to write a small snippet to print all the damage after each mod takes place. Just so I can ensure skills etc.. are performing the way I want. Unfortunately it overwrites a highly used method and wouldnt be compatible with a few battle systems I know
Was thinking about doing some small updates to always print damage is the game is $TEST or $BTEST. Then maybe having a setting within my core script for turning on / off each print output..
With the EV/IV script it assumes that you are using all my other stat mod scripts as well – or at least the main ones (stat control etc). You shouldnt even be using the param curve feature from the database.
It then takes your current stat value and uses it as BASE_VALUE the same way pokemon does with their stats. You can also fully customize the formula using the new IV’s / EV’s / whatever other random code you know how to make – script calls for other scripts etc 🙂
The master demo was updated but I updated badges and the gold multiplier after it had been uploaded – so if you dl the demo, remember to still upgrade those scripts. 🙂
ok i thought you had one maybe you do and i over looked it….. but dont you have a script that lets you place a skill as a command for a actor? like i have a healer but i want to remove all offensive skills like attack and replace it with heal commands? am i thinking of diff scripter of can i do that with one of your scripts?
Not one of my scripts. Dont have a clue who it would have been either I am afraid
From the sounds of it, you are meaning within the battle scene?
I hardly ever modify the normal scene battle. I usually just make my own new (basic) battle scene to cut out all the shit and complications 😀
Hello Dekita !
Your scripts are awesome , thanks for sharing them with us 🙂
I know you are a little busi novadays , but may i ask : is there a chance for a skill-cost script ? Like %maxhp , %mana , flexible tp cost … ?
Well, to be honest, that seems to mundane a task for me to undergo…
Now, if we where talking about a script that has that feature, along with being able to remove other stats as skill/ item costs. For example, use fire and it lowers your ice resistance…
Then… Then we might have a plan… :p
Either way though, too busy this month with my entry for the indie game making contest. 😉
Link to IGMC Game ;
http://forums.rpgmakerweb.com/index.php?/topic/27745-earth-under-attack-poll-3/
Hello, in regards to your terms of use, do you see entering contest and competitions that award money as commercial or non-commercial? (I’m in IGMC ’15 and I want to use your scripts but I don’t want to start some terms of use violation or anything like that)
so no new script releases? darn, guess i’ll be using these old ones…………anyways do you have anything that can effect crit damage, i’m looking to make a character that has low attack, but has a high crit rate and high crit damage…..but for some reason i cant make a crit damage anywhere….you have anything that can help?
Hello,can I translate your “master demo” into Chinese and post it in website “https://rpg.blue”? I’ll post your homepage link as well.
I’m really want to share your awesome script to people in Chinese forum since English usage is not that convinient to read.Please~
Hi there, I’m pleased that you enjoy my systems; however, I ask that you not post any copies of them on alternate websites. Perhaps give a link to the original script, and write a tutorial for how to customize it? 🙂